The game's Story Mode narrative, shared between not one but three different playable characters for the first time, pushed you into every corner and crevice of the 75.84 km² sprawl, on land and by sea, with missions tailored to suit each environment in turn. From the international airport to the south, to the city of Los Santos and its many districts (including a Hollywood-aping Vinewood), the towering Mount Chiliad, and the backwater burgh of Blaine County, this felt like a pulsing, thriving world, whose AI civilians lived within its bounds as opposed to merely existing. Designed this time to mirror real-life Los Angeles, this map felt massive from the outset. In 2013, GTA 5's San Andreas archipelago was a different beast entirely. "Against Skyrim's estimated 37 km² world, the wider San Andreas landscape was literally groundbreaking 10 years ago, and, much like The Elder Scrolls 5, its intrigue is a huge reason why players have kept returning for over a decade."
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